Friday 21 September 2012

THE CONCEPT OF SFX AS IT APPLIES TO MOVIES AND RADIO DRAMA VOICING


This post is intended not only for professional but also beginners and more like and expo for radio drama and movie enthusiast.

The concept or ART of Sound Effects is a very important tool in radio drama voicing/post-production and for movie editors. This is a post-production guide during when and after you have taken voice rushes. I assumed that you have gone through my previous post but still have not shown appreciation.

Picture you and a close friend talking along a busy road or a bubbling clubhouse, where the sounds are 10 to a dozen. Still at this, your brain fine tunes your ears to listen only/pay attention to your friends voice (Direct Sound) except for a sudden harsh sound or other sounds like the car horn along the road or the voice of someone talking into your conversation (Sub-Direct Sound). All other sounds that are very indistinct to your hearing are termed AMBIENCE SOUNDS.

Hence for movies, the actors are affixed a close boom/condenser mic that would record their sound like it’s a studio recorded dialogue – just as you have done in your radio drama studio voicing. Thereafter all other sounds after a good voice texture (Which comprises of the volume, mixers, reverb and other effect) have been recorded are doctored in the post-production.

For low budget radio plays, these doctored sound effects can be downloaded (check sounddogs.com I use them a lot) or for capital budget they can be produced by taking resources to the field for manufacture (I would prefer to say this to those that are really into making sound effects – follow me).

Just as you want a car-rev sound heard in a radio play, so also in movie post-production, the car-rev you heard in the final movie was doctored. The important thing is that this sound effects must fit in well in the timeline of editing, else it would be a disaster (When it’s a disaster, please don’t mention my name).

Something you should know is when to use certain sounds either as ambience or as sub-direct sounds. When you are to simulate an enclosed place, except otherwise stated in the screenplay script, the ambience sounds should be very well reduced and given a light reverb to send the reduced volume to a “distance”. In an enclosed place, you faintly hear ambience noises. Sub-direct sound is what is mostly heard like footsteps, water filling a glass cup, padlock/door lock noises e.t.c.

When in an open place (e.g. clubhouse or market square), the ambience sounds has more volume but the reverb effect should send this sound to the third or fourth level of hearing hierarchy. Sub-direct sounds are a little bit reduced but a little bit louder than the ambience, as you cannot hear a footstep distinctly in a clubhouse or market square.

All these rules are subject to otherwise statements from the screenplay script. In radio, dramas where u have repeated scene environment ensure that the ambience sounds are the same so that the audience would be familiar with the location.

SFX is one of the greatest innovations in the editing/post-production world and it is constantly changing. Picture a Hollywood movie where the actors are walking along a busy street but the camera seems to pick their voice clearly. That’s because they are actually recording the live dialogue with a boom mic (which simulates the recording in a studio box – just as in a radio drama) and all other sounds are doctored. That’s was sup!

In my next post – which I am really getting discouraged to work on, because of lack of appreciation either by retweeting this blog or seeing comments – I would talk on sound tracks for a radio drama and creating a mini studio (on the move things) – the HI­­s and heLLOs.

I think I need a call from someone that reads this - +2348077229978
Follow on Twitter and Join Conversation #RDVT - Twitter: @atseo
Radio Drama Page - http://facebook.com/newbenin
Already worked on radio drama link - http://t.co/Zem02VOk 

1 comment: